// C4D Dialog Strings

DIALOGSTRINGS P_ROTATE
{
	TITLE "Rotate Texture";
	T2  "Current Size";
	T3  "Rotate Texture (CW)";
	T4  "Angle";
	T5  "Interpolation";
	T6  "Nearest Neighbor";
	T7  "Bilinear";
	T8  "90\u00b0";
	T9  "180\u00b0";
	T10 "270\u00b0";
	T11 "Free";
	T12 "Transform UVW";
	TC0 "Color";
	TC1 "Diffusion";
	TC2 "Luminance";
	TC3 "Transparency";
	TC4 "Reflection";
	TC5 "Environment";
	TC6 "Bump";
	TC7 "Alpha";
	TC8 "Specular";
	TC9 "Displacement";
	TC10 "Normal";
}
