<export_preset title="Generic PBR Metallic-Roughness (OpenGL normals)" description="Generic Metallic-Roughness workflow export with Normal map in OpenGL format.">

  <output name="{name}_BaseColor" format="png" bits="8">
    <channel type="rgb" src_map="color" default="0.5,0.5,0.5"/>
  </output>
    
  <output name="{name}_Metallic" format="png" bits="8">
    <channel type="1" src_map="metallic" default="0"/>
  </output>

  <output name="{name}_Roughness" format="png" bits="8">
    <channel type="1" src_map="roughness" default="0.5"/>
  </output>

  <output name="{name}_Displacement" format="png" bits="16">
    <channel type="1" src_map="displacement" default="0.5"/>
  </output>

  <output name="{name}_Normal" format="png" bits="16">
    <channel type="rgb" src_map="normal" op="normal_gl" default="0.5,0.5,1"/>
  </output>

  <output name="{name}_AO" format="png" bits="8">
    <channel type="1" src_map="ao" default="1"/>
  </output>

  <output name="{name}_Opacity" format="png" bits="8">
    <channel type="1" src_map="opacity" default="1"/>
  </output>

</export_preset>