<export_preset title="Unity URP Metallic" description="Export to Unity Universal Render Pipeline: Standard shader (Metallic workflow).">

  <output name="{name}_AlbedoTransparency" format="png" bits="8">
    <channel type="rgb" src_map="color" default="0.5,0.5,0.5"/>
    <channel type="a" src_map="opacity" default="1"/>
  </output>
    
  <output name="{name}_MetallicSmoothness" format="png" bits="8">
    <channel type="r" src_map="metallic" default="0"/>
    <channel type="g" default="0"/>
    <channel type="b" default="0"/>
    <channel type="a" src_map="roughness" op="invert" default="0"/>
  </output>

  <output name="{name}_Height" format="png" bits="16">
    <channel type="1" src_map="displacement" default="0.5"/>
  </output>

  <output name="{name}_Normal" format="png" bits="16">
    <channel type="rgb" src_map="normal" op="normal_gl" default="0.5,0.5,1"/>
  </output>

  <output name="{name}_AO" format="png" bits="8">
    <channel type="1" src_map="ao" default="1"/>
  </output>

</export_preset>