"$$$/Shaders/fxTinting/Labels/Blending=Blending mode"


cmp0; cmp1; cmp2; cmp3; cmp4; invColor; invColor.x = 1.0 - color.x; invColor.y = 1.0 - color.y; invColor.z = 1.0 - color.z; invColor.w = 0; if (Blending.x > 0.5) cmp0.x = 0.5; else cmp0.x = -0.5; if (Blending.x > 2.5) cmp1.x = 0.5; else cmp1.x = -0.5; if (Blending.x > 4.5) cmp2.x = 0.5; else cmp2.x = -0.5; if (Blending.x > 5.5) cmp3.x = 0.5; else cmp3.x = -0.5; if (Blending.x > 6.5) cmp4.x = 0.5; else cmp4.x = -0.5; if (Blending.x == 2) { if (color.x == 0) color.x = 0.0000000001; if (color.y == 0) color.y = 0.0000000001; if (color.z == 0) color.z = 0.0000000001; color.x = 1 / color.x; color.y = 1 / color.y; color.z = 1 / color.z; } if (Blending.x == 4) { color.x = -color.x; color.y = -color.y; color.z = -color.z; } color.w = 1.0; cmp0.y = cmp0.x; cmp0.z = cmp0.x; cmp1.w = 0.5; cmp1.y = cmp1.x; cmp1.z = cmp1.x; cmp1.w = -0.5; cmp2.y = cmp2.x; cmp2.z = cmp2.x; cmp2.w = -0.5; cmp3.y = cmp3.x; cmp3.z = cmp3.x; cmp3.w = -0.5; cmp4.y = cmp4.x; cmp4.z = cmp4.x; cmp4.w = -0.5;